Add server/static/ui_hud.js
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48
server/static/ui_hud.js
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48
server/static/ui_hud.js
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@@ -0,0 +1,48 @@
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export function setupHUD(root) {
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root.innerHTML = `
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<div class="panel hidden">
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<div style="display:flex;align-items:center;gap:12px;">
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<div id="xpbar">
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<div id="xpfill"></div>
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<div id="xplabel">Lvl 1 — 0 XP</div>
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</div>
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<label style="font-size:12px;">
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Zoom
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<input id="hud-zoom" type="range" min="0.6" max="2.0" step="0.05" value="1.2" />
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</label>
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</div>
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<div style="display:flex;gap:8px;">
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<button id="hud-inv">Inventory</button>
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<button id="hud-craft">Crafting</button>
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<button id="hud-logout">Logout</button>
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</div>
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</div>
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`;
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const panel = root.firstElementChild;
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const zoom = panel.querySelector('#hud-zoom');
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zoom.addEventListener('input', () => {
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const z = parseFloat(zoom.value);
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window.setGameZoom?.(z);
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});
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panel.querySelector('#hud-inv').onclick = () => {
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window.InventoryUI?.toggle();
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};
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panel.querySelector('#hud-craft').onclick = () => {
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window.CraftingUI?.toggle();
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};
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panel.querySelector('#hud-logout').onclick = async () => {
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await fetch('/api/logout', { method: 'POST' });
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location.reload();
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};
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// functions for other modules to update XP
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window.updateXP = level => {
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const label = panel.querySelector('#xplabel');
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label.textContent = `Lvl ${level}`;
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const fill = panel.querySelector('#xpfill');
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const pct = Math.min(100, level); // dumb visual
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fill.style.width = `${pct}%`;
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};
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}
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