Update server/src/index.js
This commit is contained in:
@@ -7,7 +7,7 @@ import http from 'http';
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import { Server as IOServer } from 'socket.io';
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import jwt from 'jsonwebtoken';
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import { init as dbInit, Users, Characters, Inventory, query } from './db.js';
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import { init as dbInit, Characters, Inventory, query } from './db.js';
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const app = express();
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app.use(helmet());
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@@ -15,15 +15,15 @@ app.use(cors({ origin: true, credentials: true }));
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app.use(express.json());
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app.use(cookieParser());
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// simple world config
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const WORLD = {
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width: 4000,
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height: 3000,
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gatherRange: 40
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};
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// ===== Auth helpers =====
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const COOKIE = 'auth';
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// JWT payload: { cid: characterId }
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function signToken(cid) {
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return jwt.sign({ cid }, process.env.JWT_SECRET, { expiresIn: '30d' });
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}
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@@ -32,7 +32,7 @@ function authFromReq(req) {
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try {
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const token = req.cookies?.[COOKIE];
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if (!token) return null;
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return jwt.verify(token, process.env.JWT_SECRET); // { cid, iat, exp }
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return jwt.verify(token, process.env.JWT_SECRET);
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} catch {
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return null;
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}
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@@ -40,7 +40,7 @@ function authFromReq(req) {
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// ===== HTTP API =====
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// Register a new character with username + password
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// Register: username+password per character
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app.post('/api/register', async (req, res) => {
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const { username, password } = req.body || {};
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if (!username || !password) {
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@@ -59,7 +59,7 @@ app.post('/api/register', async (req, res) => {
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}
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});
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// Login as a specific character
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// Login: per-character
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app.post('/api/login', async (req, res) => {
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const { username, password } = req.body || {};
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if (!username || !password) {
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@@ -75,12 +75,12 @@ app.post('/api/login', async (req, res) => {
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.json({ ok: true });
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});
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// Logout: clear cookie
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// Logout
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app.post('/api/logout', (req, res) => {
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res.clearCookie(COOKIE).json({ ok: true });
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});
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// Current character + inventory
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// Current character
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app.get('/api/me', async (req, res) => {
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const auth = authFromReq(req);
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if (!auth) return res.status(401).json({ error: 'Not logged in' });
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@@ -92,8 +92,7 @@ app.get('/api/me', async (req, res) => {
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res.json({ character: ch, inventory: inv, world: WORLD });
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});
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// static client
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// Serve client
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app.use(express.static(new URL('../static', import.meta.url).pathname));
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const server = http.createServer(app);
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@@ -101,13 +100,14 @@ const io = new IOServer(server, {
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cors: { origin: true, credentials: true }
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});
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// ===== In-memory world =====
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// ===== World: resource nodes =====
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let nodes = [];
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function spawnNodes() {
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nodes = [];
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for (let i = 0; i < 120; i++) {
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const types = ['wood', 'stone', 'ore', 'fiber'];
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for (let i = 0; i < 120; i++) {
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const type = types[i % types.length];
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nodes.push({
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id: i,
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@@ -119,19 +119,23 @@ function spawnNodes() {
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});
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}
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}
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spawnNodes();
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// socket player info (very simple)
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const socketsToPlayers = new Map(); // socket.id -> { x,y,name,uid,charId }
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// socket.id -> player state
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const socketsToPlayers = new Map(); // { x,y,name,cid,charId }
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// ===== Socket.IO =====
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io.on('connection', socket => {
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// character auth from cookie
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socket.on('auth:join', async ack => {
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try {
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const cookieHeader = socket.handshake.headers.cookie || '';
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const match = cookieHeader.match(/auth=([^;]+)/);
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if (!match) return ack?.({ error: 'no auth cookie' });
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const token = match[1];
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const token = decodeURIComponent(match[1]);
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const decoded = jwt.verify(token, process.env.JWT_SECRET); // { cid }
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const ch = await Characters.getById(decoded.cid);
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@@ -148,7 +152,7 @@ io.on('connection', socket => {
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socket.join('world');
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// Send initial nodes in same handler or from separate listener
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// send initial nodes
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socket.emit(
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'nodes:init',
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nodes.map(n => ({
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@@ -171,10 +175,10 @@ io.on('connection', socket => {
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}
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});
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// very basic server-side movement (trusting client target)
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socket.on('move:click', target => {
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const p = socketsToPlayers.get(socket.id);
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if (!p) return;
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// for now, we just trust and update directly (you can add validation later)
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p.x = Math.max(0, Math.min(WORLD.width, target.x));
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p.y = Math.max(0, Math.min(WORLD.height, target.y));
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});
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@@ -182,6 +186,7 @@ io.on('connection', socket => {
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socket.on('gather', async ({ nodeId }, ack) => {
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const p = socketsToPlayers.get(socket.id);
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if (!p) return ack?.({ error: 'not authed' });
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const node = nodes.find(n => n.id === nodeId);
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if (!node || !node.alive) return ack?.({ error: 'invalid node' });
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@@ -216,7 +221,7 @@ io.on('connection', socket => {
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});
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});
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// game loop: respawn nodes + broadcast simple state
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// game loop: respawn nodes + broadcast positions
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setInterval(() => {
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const now = Date.now();
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for (const n of nodes) {
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@@ -226,7 +231,6 @@ setInterval(() => {
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}
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}
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// player snapshot
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const players = [];
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for (const [id, p] of socketsToPlayers) {
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players.push({ id, name: p.name, x: p.x, y: p.y });
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