Add server/src/index.js
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227
server/src/index.js
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227
server/src/index.js
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import 'dotenv/config';
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import express from 'express';
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import helmet from 'helmet';
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import cors from 'cors';
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import cookieParser from 'cookie-parser';
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import http from 'http';
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import { Server as IOServer } from 'socket.io';
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import jwt from 'jsonwebtoken';
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import { init as dbInit, Users, Characters, Inventory, query } from './db.js';
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const app = express();
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app.use(helmet());
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app.use(cors({ origin: true, credentials: true }));
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app.use(express.json());
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app.use(cookieParser());
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// simple world config
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const WORLD = {
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width: 4000,
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height: 3000,
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gatherRange: 40
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};
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// ===== Auth helpers =====
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const COOKIE = 'auth';
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function signToken(uid) {
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return jwt.sign({ uid }, process.env.JWT_SECRET, { expiresIn: '30d' });
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}
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function authFromReq(req) {
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try {
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const token = req.cookies?.[COOKIE];
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if (!token) return null;
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return jwt.verify(token, process.env.JWT_SECRET);
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} catch {
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return null;
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}
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}
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// ===== HTTP API =====
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app.post('/api/register', async (req, res) => {
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const { username, password } = req.body || {};
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if (!username || !password)
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return res.status(400).json({ error: 'Missing fields' });
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try {
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const user = await Users.create(username, password);
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const token = signToken(user.id);
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res
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.cookie(COOKIE, token, { httpOnly: true, sameSite: 'lax' })
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.json({ ok: true });
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} catch (e) {
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console.error(e);
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res.status(400).json({ error: 'Username taken' });
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}
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});
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app.post('/api/login', async (req, res) => {
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const { username, password } = req.body || {};
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const user = await Users.verify(username, password);
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if (!user) return res.status(401).json({ error: 'Invalid login' });
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const token = signToken(user.id);
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res
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.cookie(COOKIE, token, { httpOnly: true, sameSite: 'lax' })
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.json({ ok: true });
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});
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app.post('/api/logout', (req, res) => {
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res.clearCookie(COOKIE).json({ ok: true });
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});
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app.get('/api/me', async (req, res) => {
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const auth = authFromReq(req);
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if (!auth) return res.status(401).json({ error: 'Not logged in' });
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const ch = await Characters.getByUserId(auth.uid);
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if (!ch) return res.status(404).json({ error: 'No character' });
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const inv = await Inventory.all(ch.id);
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res.json({ character: ch, inventory: inv, world: WORLD });
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});
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// static client
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app.use(express.static(new URL('../static', import.meta.url).pathname));
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const server = http.createServer(app);
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const io = new IOServer(server, {
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cors: { origin: true, credentials: true }
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});
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// ===== In-memory world =====
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let nodes = [];
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function spawnNodes() {
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nodes = [];
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for (let i = 0; i < 120; i++) {
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const types = ['wood', 'stone', 'ore', 'fiber'];
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const type = types[i % types.length];
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nodes.push({
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id: i,
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type,
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x: Math.floor(Math.random() * WORLD.width),
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y: Math.floor(Math.random() * WORLD.height),
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alive: true,
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respawnAt: 0
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});
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}
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}
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spawnNodes();
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// socket player info (very simple)
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const socketsToPlayers = new Map(); // socket.id -> { x,y,name,uid,charId }
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io.on('connection', socket => {
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// auth handshake
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socket.on('auth:join', async ack => {
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try {
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const cookieHeader = socket.handshake.headers.cookie || '';
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const match = cookieHeader.match(/auth=([^;]+)/);
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if (!match) return ack?.({ error: 'no auth cookie' });
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const token = match[1];
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const decoded = jwt.verify(token, process.env.JWT_SECRET);
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const ch = await Characters.getByUserId(decoded.uid);
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if (!ch) return ack?.({ error: 'no character' });
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const player = {
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x: ch.x,
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y: ch.y,
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name: ch.name,
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uid: decoded.uid,
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charId: ch.id
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};
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socketsToPlayers.set(socket.id, player);
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socket.join('world');
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socket.emit(
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'nodes:init',
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nodes.map(n => ({
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id: n.id,
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type: n.type,
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x: n.x,
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y: n.y,
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alive: n.alive
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}))
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);
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ack?.({
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ok: true,
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you: { name: ch.name, x: ch.x, y: ch.y },
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world: WORLD
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});
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} catch (e) {
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console.error(e);
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ack?.({ error: 'auth failed' });
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}
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});
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socket.on('move:click', target => {
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const p = socketsToPlayers.get(socket.id);
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if (!p) return;
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// for now, we just trust and update directly (you can add validation later)
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p.x = Math.max(0, Math.min(WORLD.width, target.x));
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p.y = Math.max(0, Math.min(WORLD.height, target.y));
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});
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socket.on('gather', async ({ nodeId }, ack) => {
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const p = socketsToPlayers.get(socket.id);
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if (!p) return ack?.({ error: 'not authed' });
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const node = nodes.find(n => n.id === nodeId);
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if (!node || !node.alive) return ack?.({ error: 'invalid node' });
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const dist = Math.hypot(node.x - p.x, node.y - p.y);
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if (dist > WORLD.gatherRange) return ack?.({ error: 'too far' });
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node.alive = false;
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node.respawnAt = Date.now() + 5000;
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io.to('world').emit('node:update', { id: node.id, alive: false });
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// give +1 item + 10 xp
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await Inventory.add(p.charId, node.type, 1);
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await Characters.addXP(p.charId, 10);
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const { rows } = await query('SELECT xp FROM characters WHERE id=$1', [
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p.charId
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]);
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const xp = rows[0].xp;
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const level = Math.max(1, Math.floor(Math.sqrt(xp / 100)) + 1);
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ack?.({ ok: true, item: node.type, xp: 10, level });
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});
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socket.on('chat:send', ({ t }) => {
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const p = socketsToPlayers.get(socket.id);
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if (!p) return;
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const msg = `${p.name}: ${String(t || '').slice(0, 200)}`;
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io.to('world').emit('chat:push', msg);
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});
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socket.on('disconnect', () => {
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socketsToPlayers.delete(socket.id);
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});
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});
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// game loop: respawn nodes + broadcast simple state
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setInterval(() => {
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const now = Date.now();
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for (const n of nodes) {
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if (!n.alive && now >= n.respawnAt) {
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n.alive = true;
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io.to('world').emit('node:update', { id: n.id, alive: true });
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}
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}
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// player snapshot
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const players = [];
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for (const [id, p] of socketsToPlayers) {
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players.push({ id, name: p.name, x: p.x, y: p.y });
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}
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io.to('world').emit('state', { players });
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}, 200);
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const port = process.env.PORT || 8080;
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server.listen(port, async () => {
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await dbInit();
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console.log('Server listening on :' + port);
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});
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