166 lines
4.7 KiB
JavaScript
166 lines
4.7 KiB
JavaScript
import { setupAuthPanel } from './ui_auth.js';
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import { setupHUD } from './ui_hud.js';
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import { setupChat } from './ui_chat.js';
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import { setupInventory } from './ui_inventory.js';
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import { setupCrafting } from './ui_crafting.js';
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import { MapView } from './map.js';
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const socket = io();
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// shared state
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const state = {
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me: null,
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world: null,
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inventory: [],
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players: [],
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nodes: []
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};
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window.GameState = state;
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window.GameSocket = socket;
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async function fetchMe() {
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const res = await fetch('/api/me', { credentials: 'include' });
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if (res.status !== 200) return null;
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return res.json();
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}
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// Phaser scene
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class GameScene extends Phaser.Scene {
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constructor() {
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super('Game');
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}
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preload() {
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this.textures.generate('player', { data: ['333', '383', '333'], pixelWidth: 8 });
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this.textures.generate('other', { data: ['939', '999', '939'], pixelWidth: 8 });
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this.textures.generate('wood', { data: ['060', '660', '060'], pixelWidth: 8 });
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this.textures.generate('stone', { data: ['888', 'aaa', '888'], pixelWidth: 8 });
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this.textures.generate('ore', { data: ['a73', 'c95', 'a73'], pixelWidth: 8 });
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this.textures.generate('fiber', { data: ['6a6', '8c8', '6a6'], pixelWidth: 8 });
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}
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create() {
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this.mapView = new MapView(this);
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this.mapView.create(state.me, state.world, state.nodes);
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// click to move
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this.input.on('pointerdown', p => {
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this.mapView.setTarget(p.worldX, p.worldY);
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socket.emit('move:click', { x: p.worldX, y: p.worldY });
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});
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// gather on E
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this.input.keyboard.on('keydown-E', () => {
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const nodeId = this.mapView.getClosestNodeIdInRange(40);
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if (nodeId == null) return;
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socket.emit('gather', { nodeId }, res => {
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if (res?.ok) {
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window.updateXP?.(res.level);
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window.addChatLine?.(`You gather 1 ${res.item} (+${res.xp} xp)`);
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} else if (res?.error) {
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window.addChatLine?.(`Gather failed: ${res.error}`);
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}
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});
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});
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// resource nodes from server
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socket.on('nodes:init', list => {
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state.nodes = list;
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this.mapView.replaceNodes(list);
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});
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socket.on('node:update', u => {
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this.mapView.updateNode(u);
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});
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// player positions
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socket.on('state', snap => {
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state.players = snap.players;
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this.mapView.updateOtherPlayers(snap.players);
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});
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// HUD zoom hook
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window.setGameZoom = z => this.mapView.setZoom(z);
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}
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update(time, delta) {
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// Let MapView handle movement
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if (this.mapView) {
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this.mapView.update(delta);
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} else {
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return;
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}
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// Get the actual player sprite from MapView
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const player = this.mapView.player;
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if (!player) return;
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// --- sync true current position to server ---
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if (!this._lastPosSyncTime) this._lastPosSyncTime = 0;
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if (!this._lastPos) this._lastPos = { x: player.x, y: player.y };
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const dist = Phaser.Math.Distance.Between(
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player.x,
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player.y,
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this._lastPos.x,
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this._lastPos.y
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);
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// Only send if we moved enough or some time has passed
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if (dist > 8 || time - this._lastPosSyncTime > 250) {
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socket.emit('pos:update', { x: player.x, y: player.y });
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this._lastPos = { x: player.x, y: player.y };
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this._lastPosSyncTime = time;
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}
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}
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}
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async function boot() {
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// Mount UI modules
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setupAuthPanel(document.getElementById('ui-auth'), socket, bootAfterLogin);
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setupHUD(document.getElementById('ui-hud'));
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setupChat(document.getElementById('ui-chat'), socket);
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setupInventory(document.getElementById('ui-inventory'));
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setupCrafting(document.getElementById('ui-crafting'));
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// auto-login attempt
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const meData = await fetchMe();
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if (!meData) {
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const authPanel = document.getElementById('ui-auth').firstElementChild;
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if (authPanel) authPanel.classList.remove('hidden');
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return;
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}
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await bootAfterLogin();
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}
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async function bootAfterLogin() {
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const data = await fetchMe();
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if (!data) return;
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state.me = data.character;
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state.inventory = data.inventory;
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state.world = data.world;
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// join world socket
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await new Promise(resolve => {
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socket.emit('auth:join', ack => resolve(ack));
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});
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// show HUD + chat; hide auth
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document.getElementById('ui-auth').innerHTML = '';
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const hudPanel = document.getElementById('ui-hud').firstElementChild;
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if (hudPanel) hudPanel.classList.remove('hidden');
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const chatPanel = document.getElementById('ui-chat').firstElementChild;
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if (chatPanel) chatPanel.classList.remove('hidden');
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// start Phaser
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const config = {
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type: Phaser.AUTO,
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parent: 'game',
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width: window.innerWidth,
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height: window.innerHeight,
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backgroundColor: '#020617',
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scene: [GameScene]
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};
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new Phaser.Game(config);
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}
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boot();
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