157 lines
4.5 KiB
JavaScript
157 lines
4.5 KiB
JavaScript
import { setupAuthPanel } from './ui_auth.js';
|
||
import { setupHUD } from './ui_hud.js';
|
||
import { setupChat } from './ui_chat.js';
|
||
import { setupInventory } from './ui_inventory.js';
|
||
import { setupCrafting } from './ui_crafting.js';
|
||
import { MapView } from './map.js';
|
||
|
||
const socket = io();
|
||
|
||
// shared state
|
||
const state = {
|
||
me: null,
|
||
world: null,
|
||
inventory: [],
|
||
players: [],
|
||
nodes: []
|
||
};
|
||
|
||
window.GameState = state;
|
||
window.GameSocket = socket;
|
||
|
||
async function fetchMe() {
|
||
const res = await fetch('/api/me', { credentials: 'include' });
|
||
if (res.status !== 200) return null;
|
||
return res.json();
|
||
}
|
||
|
||
// Phaser scene
|
||
class GameScene extends Phaser.Scene {
|
||
constructor() {
|
||
super('Game');
|
||
}
|
||
preload() {
|
||
this.textures.generate('player', { data: ['333', '383', '333'], pixelWidth: 8 });
|
||
this.textures.generate('other', { data: ['939', '999', '939'], pixelWidth: 8 });
|
||
this.textures.generate('wood', { data: ['060', '660', '060'], pixelWidth: 8 });
|
||
this.textures.generate('stone', { data: ['888', 'aaa', '888'], pixelWidth: 8 });
|
||
this.textures.generate('ore', { data: ['a73', 'c95', 'a73'], pixelWidth: 8 });
|
||
this.textures.generate('fiber', { data: ['6a6', '8c8', '6a6'], pixelWidth: 8 });
|
||
}
|
||
create() {
|
||
this.mapView = new MapView(this);
|
||
this.mapView.create(state.me, state.world, state.nodes);
|
||
|
||
// click to move
|
||
this.input.on('pointerdown', p => {
|
||
this.mapView.setTarget(p.worldX, p.worldY);
|
||
socket.emit('move:click', { x: p.worldX, y: p.worldY });
|
||
});
|
||
|
||
// gather on E
|
||
this.input.keyboard.on('keydown-E', () => {
|
||
const nodeId = this.mapView.getClosestNodeIdInRange(40);
|
||
if (nodeId == null) return;
|
||
socket.emit('gather', { nodeId }, res => {
|
||
if (res?.ok) {
|
||
window.updateXP?.(res.level);
|
||
window.addChatLine?.(`You gather 1 ${res.item} (+${res.xp} xp)`);
|
||
} else if (res?.error) {
|
||
window.addChatLine?.(`Gather failed: ${res.error}`);
|
||
}
|
||
});
|
||
});
|
||
|
||
// resource nodes from server
|
||
socket.on('nodes:init', list => {
|
||
state.nodes = list;
|
||
this.mapView.replaceNodes(list);
|
||
});
|
||
socket.on('node:update', u => {
|
||
this.mapView.updateNode(u);
|
||
});
|
||
|
||
// player positions
|
||
socket.on('state', snap => {
|
||
state.players = snap.players;
|
||
this.mapView.updateOtherPlayers(snap.players);
|
||
});
|
||
|
||
// HUD zoom hook
|
||
window.setGameZoom = z => this.mapView.setZoom(z);
|
||
}
|
||
update(time, delta) {
|
||
this.mapView.update(delta);
|
||
// --- NEW: sync our actual current position to the server ---
|
||
if (!this._lastPosSyncTime) this._lastPosSyncTime = 0;
|
||
if (!this._lastPos) this._lastPos = { x: 0, y: 0 };
|
||
|
||
const pos = this.mapView.getPlayerPosition();
|
||
const dist = Phaser.Math.Distance.Between(
|
||
pos.x,
|
||
pos.y,
|
||
this._lastPos.x,
|
||
this._lastPos.y
|
||
);
|
||
|
||
// Only spam server if we moved enough or it’s been a bit
|
||
if (dist > 8 || time - this._lastPosSyncTime > 250) {
|
||
socket.emit('pos:update', { x: pos.x, y: pos.y });
|
||
this._lastPos = { x: pos.x, y: pos.y };
|
||
this._lastPosSyncTime = time;
|
||
}
|
||
}
|
||
}
|
||
|
||
async function boot() {
|
||
// Mount UI modules
|
||
setupAuthPanel(document.getElementById('ui-auth'), socket, bootAfterLogin);
|
||
setupHUD(document.getElementById('ui-hud'));
|
||
setupChat(document.getElementById('ui-chat'), socket);
|
||
setupInventory(document.getElementById('ui-inventory'));
|
||
setupCrafting(document.getElementById('ui-crafting'));
|
||
|
||
// auto-login attempt
|
||
const meData = await fetchMe();
|
||
if (!meData) {
|
||
const authPanel = document.getElementById('ui-auth').firstElementChild;
|
||
if (authPanel) authPanel.classList.remove('hidden');
|
||
return;
|
||
}
|
||
await bootAfterLogin();
|
||
}
|
||
|
||
async function bootAfterLogin() {
|
||
const data = await fetchMe();
|
||
if (!data) return;
|
||
state.me = data.character;
|
||
state.inventory = data.inventory;
|
||
state.world = data.world;
|
||
|
||
// join world socket
|
||
await new Promise(resolve => {
|
||
socket.emit('auth:join', ack => resolve(ack));
|
||
});
|
||
|
||
// show HUD + chat; hide auth
|
||
document.getElementById('ui-auth').innerHTML = '';
|
||
const hudPanel = document.getElementById('ui-hud').firstElementChild;
|
||
if (hudPanel) hudPanel.classList.remove('hidden');
|
||
const chatPanel = document.getElementById('ui-chat').firstElementChild;
|
||
if (chatPanel) chatPanel.classList.remove('hidden');
|
||
|
||
// start Phaser
|
||
const config = {
|
||
type: Phaser.AUTO,
|
||
parent: 'game',
|
||
width: window.innerWidth,
|
||
height: window.innerHeight,
|
||
backgroundColor: '#020617',
|
||
scene: [GameScene]
|
||
};
|
||
|
||
new Phaser.Game(config);
|
||
}
|
||
|
||
boot();
|