Add server/static/map.js
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152
server/static/map.js
Normal file
152
server/static/map.js
Normal file
@@ -0,0 +1,152 @@
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export class MapView {
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constructor(scene) {
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this.scene = scene;
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this.config = {
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width: 4000,
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height: 3000,
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zoom: 1.2,
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moveSpeed: 200
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};
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this.target = null;
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this.nodes = [];
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this.nodeSprites = new Map();
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this.otherSprites = new Map(); // id -> { img,label }
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}
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create(me, world, nodes) {
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const W = world?.width || this.config.width;
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const H = world?.height || this.config.height;
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this.config.width = W;
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this.config.height = H;
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// background
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this.scene.add.rectangle(W / 2, H / 2, W, H, 0x020617).setDepth(-100);
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// player
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this.player = this.scene.add.image(me.x, me.y, 'player').setDepth(10);
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this.nameText = this.scene
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.add.text(me.x, me.y - 22, me.name || 'You', {
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fontSize: '12px',
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color: '#e5e7eb'
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})
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.setOrigin(0.5);
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// camera
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const cam = this.scene.cameras.main;
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cam.setBounds(0, 0, W, H);
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cam.startFollow(this.player, true, 0.15, 0.15);
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cam.setZoom(this.config.zoom);
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// nodes
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this.replaceNodes(nodes || []);
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}
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setTarget(x, y) {
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this.target = { x, y };
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}
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setZoom(z) {
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this.config.zoom = z;
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this.scene.cameras.main.setZoom(z);
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}
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replaceNodes(list) {
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// remove existing
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for (const sprite of this.nodeSprites.values()) {
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sprite.destroy();
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}
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this.nodeSprites.clear();
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this.nodes = list.slice();
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for (const n of this.nodes) {
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const key = this.getTextureKeyForNode(n.type);
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const spr = this.scene.add.image(n.x, n.y, key).setDepth(1);
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spr.setAlpha(n.alive ? 1 : 0.2);
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this.nodeSprites.set(n.id, spr);
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}
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}
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updateNode(u) {
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const n = this.nodes.find(n => n.id === u.id);
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if (n) n.alive = u.alive;
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const spr = this.nodeSprites.get(u.id);
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if (spr) spr.setAlpha(u.alive ? 1 : 0.2);
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}
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getTextureKeyForNode(type) {
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if (type === 'wood') return 'wood';
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if (type === 'stone') return 'stone';
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if (type === 'ore') return 'ore';
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if (type === 'fiber') return 'fiber';
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return 'wood';
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}
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getClosestNodeIdInRange(range) {
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if (!this.player) return null;
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let bestId = null;
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let bestDist = Infinity;
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for (const n of this.nodes) {
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if (!n.alive) continue;
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const d = Phaser.Math.Distance.Between(
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this.player.x,
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this.player.y,
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n.x,
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n.y
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);
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if (d <= range && d < bestDist) {
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bestDist = d;
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bestId = n.id;
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}
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}
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return bestId;
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}
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updateOtherPlayers(players) {
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const seen = new Set();
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for (const p of players) {
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seen.add(p.id);
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if (!this.otherSprites.has(p.id)) {
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const img = this.scene.add.image(p.x, p.y, 'other').setDepth(5);
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const label = this.scene
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.add.text(p.x, p.y - 22, p.name || 'Player', {
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fontSize: '12px',
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color: '#9ca3af'
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})
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.setOrigin(0.5);
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this.otherSprites.set(p.id, { img, label });
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} else {
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const rec = this.otherSprites.get(p.id);
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rec.img.setPosition(p.x, p.y);
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rec.label.setPosition(p.x, p.y - 22);
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}
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}
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// remove missing
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for (const [id, rec] of this.otherSprites) {
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if (!seen.has(id)) {
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rec.img.destroy();
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rec.label.destroy();
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this.otherSprites.delete(id);
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}
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}
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}
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update(delta) {
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if (!this.target || !this.player) return;
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const dt = delta / 1000;
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const dx = this.target.x - this.player.x;
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const dy = this.target.y - this.player.y;
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const dist = Math.hypot(dx, dy);
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const step = this.config.moveSpeed * dt;
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if (dist <= step) {
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this.player.setPosition(this.target.x, this.target.y);
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this.nameText.setPosition(this.player.x, this.player.y - 22);
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this.target = null;
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} else {
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this.player.setPosition(
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this.player.x + (dx / dist) * step,
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this.player.y + (dy / dist) * step
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);
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this.nameText.setPosition(this.player.x, this.player.y - 22);
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}
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}
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}
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