Add server/static/main.js
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137
server/static/main.js
Normal file
137
server/static/main.js
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import { setupAuthPanel } from './ui_auth.js';
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import { setupHUD } from './ui_hud.js';
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import { setupChat } from './ui_chat.js';
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import { setupInventory } from './ui_inventory.js';
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import { setupCrafting } from './ui_crafting.js';
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import { MapView } from './map.js';
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const socket = io();
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// global-ish state for modules
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const state = {
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me: null,
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world: null,
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inventory: [],
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players: [],
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nodes: []
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};
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// expose to UIs if they need it
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window.GameState = state;
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window.GameSocket = socket;
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async function fetchMe() {
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const res = await fetch('/api/me', { credentials: 'include' });
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if (res.status !== 200) return null;
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return res.json();
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}
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// Phaser scene
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class GameScene extends Phaser.Scene {
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constructor() {
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super('Game');
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}
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preload() {
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this.textures.generate('player', { data: ['333', '383', '333'], pixelWidth: 8 });
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this.textures.generate('other', { data: ['939', '999', '939'], pixelWidth: 8 });
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this.textures.generate('wood', { data: ['060', '660', '060'], pixelWidth: 8 });
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this.textures.generate('stone', { data: ['888', 'aaa', '888'], pixelWidth: 8 });
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this.textures.generate('ore', { data: ['a73', 'c95', 'a73'], pixelWidth: 8 });
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this.textures.generate('fiber', { data: ['6a6', '8c8', '6a6'], pixelWidth: 8 });
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}
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create() {
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this.mapView = new MapView(this);
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this.mapView.create(state.me, state.world, state.nodes);
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// click to move
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this.input.on('pointerdown', p => {
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this.mapView.setTarget(p.worldX, p.worldY);
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socket.emit('move:click', { x: p.worldX, y: p.worldY });
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});
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// gather on E
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this.input.keyboard.on('keydown-E', () => {
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const nodeId = this.mapView.getClosestNodeIdInRange(40);
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if (nodeId == null) return;
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socket.emit('gather', { nodeId }, res => {
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if (res?.ok) {
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window.updateXP?.(res.level);
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window.addChatLine?.(`You gather 1 ${res.item} (+${res.xp} xp)`);
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// inventory not re-fetched here for brevity
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} else if (res?.error) {
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window.addChatLine?.(`Gather failed: ${res.error}`);
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}
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});
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});
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// socket updates hooked to MapView
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socket.on('nodes:init', list => {
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state.nodes = list;
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this.mapView.replaceNodes(list);
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});
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socket.on('node:update', u => {
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this.mapView.updateNode(u);
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});
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socket.on('state', snap => {
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state.players = snap.players;
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this.mapView.updateOtherPlayers(snap.players);
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});
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// zoom from HUD
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window.setGameZoom = z => this.mapView.setZoom(z);
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}
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update(time, delta) {
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this.mapView.update(delta);
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}
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}
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async function boot() {
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// mount UIs
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setupAuthPanel(document.getElementById('ui-auth'), socket, bootAfterLogin);
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setupHUD(document.getElementById('ui-hud'));
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setupChat(document.getElementById('ui-chat'), socket);
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setupInventory(document.getElementById('ui-inventory'));
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setupCrafting(document.getElementById('ui-crafting'));
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// attempt auto-login
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const meData = await fetchMe();
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if (!meData) {
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// show auth
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document.getElementById('ui-auth').firstElementChild?.classList.remove('hidden');
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return;
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}
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await bootAfterLogin();
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}
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async function bootAfterLogin() {
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const data = await fetchMe();
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if (!data) return;
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state.me = data.character;
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state.inventory = data.inventory;
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state.world = data.world;
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// join socket world
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await new Promise(resolve => {
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socket.emit('auth:join', ack => {
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resolve(ack);
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});
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});
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document.getElementById('ui-auth').innerHTML = ''; // hide auth
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document.getElementById('ui-hud').firstElementChild?.classList.remove('hidden');
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document.getElementById('ui-chat').firstElementChild?.classList.remove('hidden');
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// start Phaser game
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const config = {
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type: Phaser.AUTO,
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parent: 'game',
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width: window.innerWidth,
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height: window.innerHeight,
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backgroundColor: '#020617',
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scene: [GameScene]
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};
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new Phaser.Game(config);
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}
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boot();
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